
Who is Synos?
Synos is a cloud-native gaming system built from the ground up, and a shared edge compute network designed specifically for games. We believe gaming should not be limited by devices, platforms, or geography. By leveraging surplus compute capacity generated in the AI era, Synos reorganizes global gaming compute nodes into a unified network, making near-native gaming experiences affordable and accessible to players worldwide.
The Origin Story
Cloud computing has transformed almost everything except gaming. Streaming, collaboration tools, and AI have fully embraced cloud-native architectures. Yet gaming remains constrained by expensive hardware, long downloads, and closed ecosystems.
"What if games ran on the cloud the way the internet does: shared, distributed, and programmable?"
Synos was created to rethink cloud gaming from the compute layer up, turning global hardware into a seamless utility for developers and players alike.
Our Goals
Remove Barriers
Eliminating hardware requirements and geographic restrictions for gamers globally.
New Experiences
Unlocking innovative multiplayer and social experiences impossible on local hardware.
Developer Ready
Empowering developers to deploy games as high-performance cloud services.
The Synos Team
The Synos team shares a simple belief: build a cloud gaming product we would truly want to play ourselves. We obsess over every millisecond of latency, working to close the gap between cloud and local experiences.









Our founding team established and managed the largest third-party cloud gaming platform in APAC, serving over 50 million cloud gaming users worldwide.

